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Armies Army
15mm Sci Fi Metal Miniatures
Showing posts with label Commonwealth. Show all posts
Showing posts with label Commonwealth. Show all posts
Saturday, 21 December 2013
Thursday, 19 December 2013
Not forgetting the infantry.......
Tuesday, 3 December 2013
Battle for Gliese 581 d - Codename сокол
Codename сокол
Location Gliese 581 d
Objective – Secure Virus Specimen and
return to base
Rules Tomorrow’s War
Comrade
Forces
3 Infantry Squads 3rd Shock
Army RUSK Guards (10 men squads, 2 RPG +
2 LMG)
Q8
:M8
1 BTR 290 APC
Next
gen APC ,CRAM (counter artillery fire) Counter Measures, Advance Optics,
Advanced HMG
1 Command Team
Q10:M10
1 FO Team
Q10:M10
On call Medium Mortar Salvo
Enemy
Forces
2 Infantry Squads 68th Regiment Light
Infantry (8 man teams 2 LSW,2 UGL,2 AT LAW + 1 medic)
+
AT Team support
Q8:M8
1 Squad Royal Welch Fusiliers Heavy
Infantry
Q10:M8
Heavy
rifles+1, Heavy LMG +2, Plasma Cannon AT3:AP3
Heavy
Armor +2D
1 Command Team
Q8:M8
1 FO Team
Q8:M8
On call Light Mortar Salvo
Turn 1
The British Commonwealth forces had the
initiative for the first turn and proceeded on foot to move to the objective
town.
Rusk forces landed and deployed.
Turn 2
BC forces Heavy infantry moved swiftly
towards objective, supported on flanks by infantry. Command Team entered
building overlooking objective.
Rusk squad mounted up into APC and moved
to engage
Rusk infantry and HQ moved in tactical
stances to cover.
Turn 3
BC Heavy infantry took cover behind
buildings and attempted to take sample . (This involved one figure rolling D6.
Needed a 6 to take sample. Each turn +1 to succeed.)
Other squads positioned
Rusk BTR290 deployed and fires at HQ.
Several hits. Amazingly all hits return to action with minor or no wounds.
Thanks to medic!
Turn 4
BC FO team fire salvo at BTR. The BTR
CRAM defend the APC and nearby troops successfully.
Rusk forces win reaction and open fire.
Several BC are felled in return for little damage.
Rusks advance (A great start! )
………BC forces pass several wounds checks
and return to action….(Next initiative and reaction is critical!)
Turn 5
BC win initiative….(bah!)
Several forces open Fire. Immediate rusk
casualties. One entire squad down to a man, thanks to Heavy Infantry and
Infantry combined fire. Causalities are not checked due to no nearby troops or
medics.
Turn 6
Rusks open fire, causing several
casualties, however all squads have at least one man standing.
Return fire causes several Rusk
casualties. BTR is hit and causing immobilisation of vehicle.
BC forces successfully complete sample gathering
Turn 7
BTR destroyed taking several hits
Rusk Infantry squads decimated.
Return fire causes some casualties, most
return to action
BC forces begin retreat. Heavy Infantry
remain as rear guard
Medical checks prove hopeful to the
Rusks. The HQ intervenes on downed squads
Turns 7 to 9
BC forces leave the field taking sample
Rusk Infantry forces direct fire against
BC heavy infantry. All are hit on varying turns, however all recover using the
internal medic resources the suits provide. Slowly however they start to loose
numbers
Turn 10
All BC forces have left the board and
the last remaining heavy infantry trooper is taken down. Rolling a 1 meaning he
is dead. Several Rusk infantry have also been removed, however the Rusk Forces
were firing with a full 10D per round of fire and the BC forces were in the
open.
Summary
Several ranking comrades have been
‘removed’ ……
Operation
сокол
a failure. The sample was recovered
by the BC forces.
The 3rd
Shock Army Guards took 60% casualties and lost its BTR support.
British Commonwealth forces had minor
casualties of its infantry squads. Heavy Infantry wiped out to a man
BC medical support proved to be the
major difference plus the defensive and offensive power of the heavy infantry.
The Rusk infantry on mass proved a much
more reliable solution. A full 10D firepower helped put down the Heavy Infantry
troops. The problem was keeping them down, however bit by bit the Rusks
whittled away the Heavies. A tactic I should have used at the start. That and
the APC would have been nasty. As it was, the Rusk fire and manoeuvre worked well against like
for like troops, just not against heavies whom pulverised them! Different
tactics for fighting between quality D6, D8 and D10 troops is the answer!
My contestant Mike from BlackHat used
his forces well. Using the D10 troops as the vanguard and the infantry on
support. The APC was taken out quite cheaply sadly for me, despite state of the
art equipment! The BC AT weapon and the Fusion Gun on the Heavy Weapons packed
quite a punch, even against the front armour of the BTR 270.
All in all a good outing for my troops
:) More to follow in the next battle over Gliese 581 d
Friday, 2 August 2013
Quick and Dirty Painting Tutorial
I thought this might be helpfull for some people. However to be honest most people who visit this site can paint far better then me anyhow! :)
Stage 1 Clean
Stage 1 Prime - I use Halfords Car Primer - Grey
Stage 2 Clean again. I find the primer shows up more I need to clean. Not that I often do!
Stage 3 - Airbrush of paint base coat Vallejo Russian Uniform (odd one LMG is German grey Air)
Stage 4 - Wash I use devlan mud or army painter strong tone and dark tone for LMG guy
Stage 5 - Block Colours - Vallejo Khaki for webbing and boots, GW battlegrey for weapon and LMG guy. Skin I use Tallarn Flesh
Stage 6 - Wash webbing again - Same wash colors. Face with Ogren Flesh wash
Stage 7 - Highlight - I use Coat d'arms Khaki for khaki areas and any mid grey for weapons
Stage 8 - craft pva base and dip in model railway ballast gravel
stage 9 - craft pva and sprinkle static grass
stage 10 - Varnish
Sounds slow, however each stage is really quick and drying time is minimal
Hope that's of some use all
Keith
Sunday, 14 July 2013
Tuesday, 2 July 2013
Wednesday, 20 February 2013
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