Armies Army

Armies Army
15mm Sci Fi Metal Miniatures

Wednesday, 27 June 2012

Into the Master


Good Day all

Just a quick update

As Ive been to see my mould maker today to take a look at the master mould for my next release of figures!  A little bit of magic is being completed on them, however so far everything looks great! Ill post some pics this week, when Ive some metal ready. Once I get these , Ive a little bit of conversion work on a couple of figures and then its into the production molds.

I will have a 5 man HQ
A support weapons squad 2 gat guns and loaders, 1 plasma gun and loader
Heavy weapons squad - AT rail/gauss gun, HMG, Grenade launcher plus 2 man crew. These will come with a deploy-able weapons pod or wheeled gun carriage.

I have also cast a new weapon and head swaps. Its quite likely Ill do the conversions and then release the figures, as opposed to selling weapons and heads. I may do, if I have enough requests for them:) For the heads, if you think Militia then you wont be far off ! For the weapons, its a more futuristic concept then the AK47, however wont go to amiss in the same forces


Also Ive been working on another two lines. Some sculpts have started and Ill keep you updated. More information to follow this evening when Ive had my tea and the kids are in bed! One is a human force and the other more alien! Aliens are still concept work and humanoid in nature. I know this is far from 'different', however as a small time producer I need to cover my costs and I'm still away off from this! Despite that, I think they are a little different and pretty cool

more to come

AA



Wednesday, 20 June 2012

Into Production


Right

a little delay and a little bit of drama later, well a lot of drama later I am ready to start the master mould and production.  The drama? Well , I'll not start, as Ill go on, however I used a new company for a one off sculpt. Well two sculpts. It was before I knew my normal mould expert (who is brilliant) could do a shared mould. I wanted just a couple of copies of each figure for conversions. Very cheap as I only paid for share.  Anyhow, after several excuses about delays it turns out they lost the two sculpts!....see I did start...its really got me annoyed!

In fairness it looks like the company I used, were messed about by a third party company and have offered to replace both miniatures and costs. So I hope to have these re sculpted soon


The lesson.....I should ask my mentor at Black Hat Miniatures before jumping in with something else!

Anyhow, back to my production. I have in the process of production

Light weapons support

4 gun teams. 2 x 2 man squads. One has plasma launcher, two have mini Gatling gun, one has shoulder launched multi purpose missile.

HQ team

1 Comms/Grid
1 Medic
3 Officers


Heavy Gun Team

2 man crew with Grenade Launcher
2 man crew with Heavy Machine Gun
2 man crew with Heavy Gauss/Rail Anti Tank gun



I also have in the production mould some new weapons for the conversions I talked about a while back. These will be used for converting my current troops.The rifles will provide a more futuristic gun.

I also have some new heads for conversions. Again Ill use these for converting the troops. It will give them a more militia feel with a variation of mixed lower tech headgear

So whats missing....well the two sculpts for starts.  First is the Commissioner and second was the ATG rail gunner /sniper.   I'm annoyed as I may have to delay production release as I want a big one off release with full platoons etc on offer

ho hummmmmm

nearly but not quite

Tuesday, 12 June 2012



A little bit more...

ATM launcher



HMG dShk 900
 Auto Grenade Launcher



Monday, 11 June 2012

New Weapons Support Greens


As promised ,some pics

The weapons support team

Gatling gun team 1

 Plasma Gun team
 Gatling gun team 2
 The gun crew. They can be remote gun crew or manned


Next up will be the manned/remote HMG and Grenade Launcher guns. You may see something a little bit ww2ish :)

Hope you like them as much as I do 


Update....whats coming soon


Hi all

It's been a little while and things have ran a little slower than I hoped, however I can say that in the next few weeks I shall be providing my little Sov RUSKS the support it really needs.

So soon to be released will be

HQ - 3 commanders, 1 medic , 1 Comms/Grid trooper
Support weapons - 2 Gatling guns and 2 ammo/loaders. 1 Plasma gunner
1 Commissioner
1 Sniper
Anti Armour Team - 1 heavy AT missile launcher , 1 Anti Tank Rifle
Heavy Gun Team - 4 crew - 1 Grenade Launcher, 1 Heavy Machine Gun

I will have platoon/company options for purchase as well as individual packs. I may still change the makeup of  the packs, depending upon the molding and casting process. Sadly got to think about the budget and how each fits into the moulds.

Ill be adding some pictures very soon.

thanks

AA





Friday, 18 May 2012

Concept helmets?


Ive been thinking about another series of 'future war' troops and what headgear they would have. I was looking at the FÉLIN (Fantassin à Équipement et Liaisons Intégrés, Integrated Infantryman Equipment and Communications) for some inspiration and a google search let me to these concept. The lightweight helmet is worn over a balaclava , with FELIN attachments.  Let me know what you think















Friday, 11 May 2012

Not that Ive enough on my hands....



However, been stuck on long conf calls so Ive been playing with some 3d modelling again. Was thinking, dropship and KA Helix or something

So I came up with this so far. See what you think





Wednesday, 9 May 2012

Sniper ready....ish



As part of the support weapons team or hq Ive created my first sniper. The sniper is using the  PTRS 250R rail gun.  The PTRS  is an electrically powered rifle that accelerates a conductive projectile along electromagnetic rails. The PTRS can launch projectiles much faster and further than any current firearms technology which favours the long range specialists.
 The PTRS can also be used in the anti tank mode, with penertration success on some of the heaviest combat tanks out there today!


This large weapon is made from lightweight composites and consists of a box fed magazine to hold projectile and eletric power for 8 shots. Stability software and a long range electronic sight; which can also attach to the  STSh-123 combat helmet, provide a stable platform for both sniper mode and ATG mode.







hmm ....the camera is playing tricks. The weapon itself is straigh to my eye as is the weapon site. Maybe its just the angle, or maybe the cameras far better than my eye! Either way, it looks good in the flesh ...to me :)

AA


 

Tuesday, 8 May 2012

Up Against.......



Well

things are moving on, HQ ready, weapons crew are close, support weapons are being sculpted and heavy armour/assault troops on the way to, so exciting times! However, despite all that Ive been thinking I need something to fight against.Any good army, allways has an enemy...

So I bring to you the Royal Commenwealth Forces....well the concept 'greens/greys' of them anyhow!




Ive been playing about and Id like to see what people think. Very early days with these and an awfull lot of work, however the basics are getting their! Ive still to add thigh armour detail, knee pads and exoskelatan details and probably redo some bits again...
 They have fully supported exoskelatan armour, full hellmet and breather, heavy assault rifle and backpack

Anyhow, let us know im going along the right lines!

If they are simply crap, Ill get some one more expert to do them for us! Only problem with that is they cost more!
thanks

AA


Tuesday, 24 April 2012

New Heavy Weapons part 1


Ok

Got a late package in the post today with one piece of my heavy weapons set.

I bring to you The AEGIS launch system. Its a grav sled, Radar and launcher. The weapon platform has an onboard AI system to drive it to the appropriate launch site and can then be launched remotely from a 2 man command squad. The Launcher can be loaded with a mix of Air to Ground missiles, Air to Air missiles and even Anti Tank missiles, replacing all other missile systems.

 Im just working on the 2 man crew and a production mould. The production mould process will remove any 'print' lines that currently show up ever so slightly. Some primer, varnish and a buff will remove them.

Options will be forthcoming, including a ammo carrier, gun platform and Evac system












Hope you all like them as much as i do :)


First Outing! TW Bat rep




So I finally made it to my club for  a game of Tomorrows War. Ive been promising to play it for quite a while, however sicknesses, work and the family have all got in the way of it. Some of it happily! p.s that's just in case wife reads....:)

Anyhow me and a club mate decided to give Tomorrows War a go and I set up the scenario and provided the figures. A first proper outing for my Neo Sov Troopers!!! horaahhh I hear!

Anyhow the scenario went along the lines of a Mining Corporation had found a alien artifact on some far off planet and had called in for some reinforcements. It was a strong merc force made up of ex serviceman, good T2 equipment, however very little bottle for it. They wanted the pay and no trouble.



OOB
Confidence      Confident    
Overall Tech Quality     2    
On Grid     No    
Body Armour     Light +1    
Troop Quality /Morale     D10/D8    
       
HQ           LT Vickers  /rifle M:D8
            x1 A90 Bazooka AP3 (+2 dice)
            x1 rifleman assitant
         
 Squad 1        x 3   
Fire Team A       x1 rifleman
            x1 rifleman
            x1 rifleman`
            x1 SAW AP1   (+ 1dice)
Fire Team B          
            x1 rifleman
            x1 rifleman
            x1 rifleman
            x1 rifleman /GL (+1dice)
         
What they had not realized, a small force of a  Russian Union Stelkovy Company had arrived earlier in the day. They planned a surprise ambush until further forces could arrive. With short notice, the Russian Union could only gather together some local state troops commanded by a senior Intelligence officer whom had deciphered the information. There mission was to hold and cause causalities. These Corp paid dogs had no stomach for a firefight with the might of the Russian Union troops!

OOB
Confidence      Confident    
Overall Tech Quality     2    
On Grid     No    
Body Armour     Light +1    
Troop Quality /Morale     D8/D8                                                                        
HQ           LT Vassinov  /smg MoraleD10
            x1 rifleman
            x1 rifleman
        
Squad        x 2
Fire Team A           x1 rifleman
            x1 rifleman
            x1 rifleman
            x1 LMG AP1   + dice
Fire Team B          
            x1 rifleman
            x1 rifleman
            x1 rifleman
            x1 RPG AP 2    +2 dice       
                                                     
So the scene was set and the players took up position on the board. I played the Russian Forces and Alaistair played the Mining Corp Mercs.

All russian forces were located on a drawn map in Ambush position awaiting first strike

Turns 1 - 3
Merc forces advanced in fire teams using overwatch ( A suprise as Alastair had failed to use tactics previously, then again not a suprise Id he had suffered massively for it!) and the Russian forces kept hidden

Turn 4 - A quick scurry across open ground was tooo tempting for a fire unit based on a hill to overlook. The risk was that an overwatch force had them in sight at distance, however I thought Id better get some units on my table!
 

So one of my fire teams with an lmg opens up. A reaction from the over watch team failed, so I got to shoot first. No damage....not.....not even close
And in response from the over watch team and those fired on my fire team was wiped out to a man. Well made inactive as nobody was around to help with first aid! A rather poor start !

Turn 5 continued with a steady advance of the Mercs and my Russians holding fire, I thought best to get them in close after my last ambush effort!

Turn 6 - Again the Mercs presented a far to good an offer with a fire team literally running blindly into another Russian fire team. Again a smart Alastair had an over watch team covering the approach and another team moving from the other direction.
A full Russian fire team with RPG fired down onto the Mercs and caused 2 to go down. The others in panic continued their run to cover. At that moment the active over watch team and additional team let rip, taking out the entire Russian fire team again!





Bad to worse!

So half my units down and only 2 casualties caused! One of which got up as a medic arrived in the next turn!
Turn 7 -8  saw more advances and a medic help a Merc up again. My downed troops were isolated with no chance of a first aid check at all! (Lesson learnt)
Turn 9 - The Mercs  move slowly towards the artifacts last known location and into a built up mining town.
 
 This gave me the opportunity to open fire with my remaining fire teams and HQ section!




 
The 2 fire teams holding the crater opened up on the nearest Merc troops causing 2 casualties, however return fire from 2 fire teams wiped out my fire teams! Some good dice rolling from Alastairs special dice. The ones he only ever gets out for those 'special' moments.....for legal purposes, that may or may not be true about the dice... Either way, I was down to my HQ!
Which then promptly went as it tried to shoot up the Merc forces rifling through my injured comrades from the previous ambush...sigh




Despite all that and the fact it was over in an hour, it was a very fun game and first outing. I serioulsy over balanced the forces and really should of had random reinforcments  enter  the game, or at least had equal quality of dice! It really shows how much more effective D10 against D8 is and more importantly the good use of tactics and fireteams, Which I hate to say Alastair used exceptionally well!
So next time - more balance and maybe some arty or vehicles. I will certainly be adding any advantages to my own troops! They bloody better win, Im still trying to pay for them!!!

Thursday, 19 April 2012



Right

HQ reinforcements are on the way! Here are my latest greens for the HQ section. A selection of officers and squad leaders, comms man  and a medic. The medic is holding the scanner. More pictures to follow after salute.

Hope you like them






Next are the support weapons, sniper, heavy weapons and Heavy infantry in powered suits
Ive also got some armour....

AA


Saturday, 7 April 2012

Paranoia .....)



Well its been a little time since my last update, however I can assure you I am moving forward with my next release and some alternative weapons. Ive not put my thoughts up so much as Im getting a little bit paranoid about certain other manufacturers jumping in on them! It seems that every idea/concept I stick on my blog somebody else releases similar ideas! I shouldnt believe I am the only one with the best ideas :) however when names of lines even get changed to match my concept, I start to think! :) Saying that, It does help my ideas get released....even if its not by me! Not all bad as I have to remember this is supposed to be a bit of fun for me!

And from Mr Overly Paranoid to another topic, anyone going to Salute?


AA :)